Here's the task list what each of us were assigned to do:
Andrew:
- development of digital versions, one and two
- implement functionality into both digital versions, including feedback from paper prototype tests
- program sequence of events while giving any player a better gameplay feel in feedback
- get additional research from Evan and Tim for digital versions
Evan:
- assign up to four players per paper prototype session
- taking several photos of successful paper prototype sessions as records of progression
- sending updates to Andrew daily everyday
- learning the same engine; including programming, development, implementing, etc. (team effort with Tim)
- working on rules/rule book
- package the final product (at the end)
Tim:
- revising/updating game concept documentation
- assist Evan to take notes from each paper prototype play testing session
- learning the same engine; including programming, development, implementing, etc. (team effort with Evan)
- assist Evan with rules/rule book
- assist Evan for packaging the final product (at the end)
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