Tuesday, November 15, 2011

Digital Play Test Feedback: Economic Hit Men

It became a mixture of good and bad feedback from in class participation: 3 good and 1 bad.  The only bad feedback we got was no objectives given, no tutorial section implemented, no explanation of pickup certain game objects as shown (green spheres for money loot, red cylinders for kill/rob action).  On the positive side, many others loved the flashlight mechanic (inspired from Luigi's Mansion, GameCube), very simplistic gameplay, straight forward score system.  Our professor, Janell, was impressed that we have something as a functional prototype.  However, due to the fact that I've been hard coding most of the work myself (including help from Morgan), she indicates we're more behind than before.

Additional tasks to do in the meantime:

- Implementing turn based system
- Implementing grid movement system
- Adding additional players
- Adding a wall barrier around the level itself
- Implementing a tutorial intro level/instructions
- Adding a win/lose screen
- Retweaking the kill/rob functionality

No comments:

Post a Comment