From a failed first digital prototype demo presented in class yesterday, with way too much negative feedback in line. The amount of time given in these next three weeks are pretty harsh. Myself, as leader of this team, will NOT give up. As of this morning, within the past two and half hours, I have accomplished a major progression stone:
- Implemented basic grid movement for each character
- Added a four wall barrier outside of the level area
- Implemented the redesigned robber/hitmen player pieces instead of colored cubes
- Extended the game level itself to an even 30 x 30 grid square
- Synced each of the game object pieces to whole number positions
- Added simple vault walls for both vaults
Our main goal is to prove EVERYONE wrong that we WILL have the bestest best playable game through Small Team in the very end!
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