Here's the time line for Economic Hit Men:
10/26/2011: Project Dark Knight development process began.
10/26/2011: Engine of choice was Unity 3D, two to one vote, over Flash. I'll look into Flash at a later time, once we've completed this second project 100%.
10/27/2011: Official game title has been selected as Economic Hit Men, inspired from the bank heist scene in the movie Dark Knight; assigned by the special guest Thomas Seager.
10/27/2011: Implementing possible gameplay techniques in first "possible" digital version began; while the official paper prototype began as well at the sametime.
10/30/2011: First versions of the concept and full length documentation were complete, but needed more work.
10/31/2011: First few sessions of our paper prototype turned out successful based on the feedback given; included some snapshots in action courtesy of Evan Bremer and his friends from Anime club.
11/7/2011: Kept on updating any additional progress for the experimental digital version; implemented functional money loot pickups, draggable player pieces, spotlights highlighting certain locations that lead to extra gameplay effects.
11/8/2011: Tim has updated the original game concept documentation and posted the link for each us to gain access anytime.
11/8/2011: I have updated a more modified/organized task list for each of us, as a team, to do what needs to be done.
Additional time line dates added when posted
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