For our second Small Team project: Economic Hit Men, I've worked on an experimental digital version this evening and reached a HUGE step in progress:
- Fixed scoring system
- Implemented money loot objects; set price for each to 100
- Player collides with each money object, adds 100 each time
Additional tasks to work on:
- Kill other players; red squares triggered; giving option to kill other surrounding players
- Implementing a random number counter for each player movement (1 to 6 spaces)
- Implementing a vault loot object; two for version one
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