Monday, October 3, 2011
Courtroom Cahoots Version 1 ready for action!
Monday, 10/3/2011, 8:30am: After a frustrating weekend of experiemental procedures understanding how switching cameras work in Unity 3D, finally found the issue and fixed it real quick. Thanks to Douglas Barcelos providing the extra help and support from Unity Wiki; he created a useful script that worked out the best called "Multiple Cameras" script. The procedure turned out to be the quickest with great results. After applying that script into the main intro cam hovering over the start frame, I quickly dragged each camera object into its own object slot one by one. After a few quick test runs, we have our team's version 1 project ready for action tomorrow afternoon for Small Team! After tomorrow's demonstration of version 1, we'll work much harder for refurnishing version 2. In no time, we'll have everything finalized by the 18th for sure!
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