Tuesday night, 6:30pm: Morgan informed me that our project, "Courtroom Cahoots" is still underscoped and needs lots of work in design, balanced gameplay and programming. He also mentioned that his portion of programming for our project needed to be ready by this Friday, 9/30/2011.
Tuesday night, 7pm: I texted Evan and informed him the news what Morgan told me. I suggested instead of waiting until Thursday afternoon as planned, to come by in the lab tomorrow morning at 10am sharp. He acknowledged and agreed.
Wednesday morning, 10am: Evan arrived with his laptop opened and I explained more thoroughly what Morgan said to me last night after Small Team class ended. He acknowledged and was a bit confused why we were "screwed." In the meantime, he and I worked on the design portion throughout the morning and all afternoon. Within luck, we both made lots of progress and finished the design portion by 4:30pm. However, scripting-wise, we were having a few technical issues by the button layout/setup. We showed Morgan what we've finished and he suggested try making GUI buttons instead of object primmed buttons. Evan made note of that as a reference.
Thursday afternoon, 1:30pm: Evan and Tim arrived. Evan started to work on the GUI buttons and reached some success. Tim started to research additional information about other scripts that may come useful for switching multiple cameras, instead of changing scenes. Myself, I've been kept informed by both of them and experimenting other possible techniques for our first digital copy version by this Tuesday.
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